Agility Games now on AgiNotes

Agility Games now on AgiNotes

Many of you have been asking for this - and we are so happy to finally launch the Snooker and Gamblers course types on AgiNotes!

So what this means is that you can add all your Snooker and Gamblers competition data on AgiNotes.

Test it yourself for free at app.aginotes.com or get yourself a Premium account now for 25% off.

You can now get AgiNotes Premium annual license for only 35.10€ (normally 46.80€). Buy Premium now for yourself or even for your whole training group!

You can find gift cards for single annual licenses and for 2-6 packages. The offer is valid from July 1st to July 10th, 2023. Take advantage of the sale now and get your gift card here.

What are agility gambler and snooker?

Gambler and snooker are agility games. The idea of these course types differ from traditional agility and jumping courses in that the goal for the dog and handler is to collect points on the course.

Agility snooker

Snooker may sound familiar from billiards and in fact, the rules are based on it. Snooker courses test the handler's strategic skills. The aim is to score as many points as possible by completing obstacles placed on the track against the clock. Points are awarded for flawlessly completed obstacles and for combinations of obstacles. The course is divided into two parts.

In the first part, the red obstacles alternate with optional obstacles or obstacle sets. The handler draws up a plan beforehand of which obstacles he or she wishes to complete between the red obstacles.

The second and final part is similar to a traditional agility race, where the aim is to cross the finish line in accordance with the numbering of the obstacles.

Agility gambler

As in snooker, points are accumulated in the gambler according to the number of obstacles and obstacle combinations of different sizes. The obstacles are scored as follows:

  • Jump = 1 point

  • Double jump, tunnel, tyre, wall jump, long jump = 2 points

  • A-frame, see saw, games weave poles (6 poles) = 3 points

  • An obstacle chosen by the judge = 4 points

  • Weave poles, dog walk = 5 points

The gambler courses are also divided into start and finish. In the first section, the aim is to collect as big a score as possible while the time is running. Only flawless obstacle performances are awarded points.

In the final part, the dog performs the main gamble which consists of 3 to 5 obstacles determined by the judge. The main gamble must be performed without errors within the allotted time to score points.